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Old 20-12-2008, 08:03 AM
toysteel toysteel is offline
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Join Date: Dec 2008
Posts: 25
Default Re: cheating at star city tournament

I said nothing at the time for 3 reasons.

1. I felt the cheating player was terrible and felt that having him at the table with more chips was +EV for my own chances. That is a selfish reason.

2. I felt that making a huge ruckus at the time would be -EV for my state of mind in the tournament and for all my future play at Star City.

3. I had little confidence in Star City management's to handle the matter professionally given my view of how they have handled issues in the past.

I would like to thank Danny for actually taking an interest in this matter since I don't really have much hope of anything coming out of it, my hope is that future tournament players on this site will be watchful at this tournament and if we recieve multiple reports of shenanigans then it becomes much harder to dismiss them . Also I have no doubt that many of the cheaters will be watching this thread, and I hope that severe action against one cheater will act as a deterrent to the rest.

What JK said is quite true, I have thought about the possibilities and the cheating is almost too easy and impossible to detect. All I would need to do is obtain say $5000 chips at some point in the tournament's history, then I just bring those chips every tournament, re-introduce them into play when average stacks are between $5000 and $10000, giving me 50%+EV for my buying. Then once average stacks are $30000+ I can just take the $5000 chips off play again, the casino is none the wiser, even by doing chip counts as the chip counts will match up at the end of tournament.

if you bring 3 good players into a syndicate and do this, thereby reducing the chances of one person busting and effecting the chip counts, so say one person busts with the extra $5000 going into play, the other two people would have to take $7500 from play so that the final chip count would match.

Someone tell me what security procedures Star City has that prevents the scenario I described above from being detected, and dealt with. The only things I can think of is if there are significant number of players who are good enough to keep accurate track of all other players chips, and i don't think this is the case in Star City.